Steve Schnur is the Worldwide Executive for EA Games. In this clip, Steve talks about how music functions in different video games and how that relates to what music is selected to be featured in particular games. He also speaks about discovering new artists for video games and EA’s work with songwriters in the industry.
Showing posts with label composing. Show all posts
Showing posts with label composing. Show all posts
Tuesday, July 15, 2008
Steve Schur's Video Interview Pt. 4
Steve Schnur is the Worldwide Executive for EA Games. In this clip, dissects the expansive amount of exposure an artist receives when their song is placed in an EA video game. Schnur goes into detail about how listening to music while playing a video game is unlike any other music interactive experience. EA makes a point to go 10 steps further and exposure their artists in an impressive variety of promotional outlets.
Labels:
composer,
composing,
music production,
Steve Schnor,
video games,
video interview
Sunday, July 13, 2008
Video Interview with Steve Schnor, Worldwide Executive for EA Games Pt. 2
In this clip, Steve talks about the composers they pick to work on their games and how they treat musical rights in the video game world. He also discusses the exciting opportunities for composers to work with writing interactive scores in video games.
Labels:
composer,
composing,
interview,
music production,
Steve Schnor,
video games,
video interview
Saturday, July 12, 2008
Steve Schnur's Video Interview on getting your music into film and video games
Steve Schnur is Worldwide Executive, Music and Music Marketing for Electronic Arts (EA), the largest video game producer in the world and home to titles like Madden NFL 2006, The Sims and Medal of Honor. A longtime veteran of the music industry, Schnur held executive positions with the Arista, Elektra, Chrysalis and Capitol labels before moving to EA to become a leader in creating synergies between the video gaming and music worlds. Through Schnur, EA partners with major and independent labels to create opportunities to feature music in-game to enhance the gaming experience, and create channels through which gamers can then purchase music heard in the game.
Think outside the box: get your music into film or video games! Here's some tips from Steve Schnur, the Worldwide Executive for EA Games.
Think outside the box: get your music into film or video games! Here's some tips from Steve Schnur, the Worldwide Executive for EA Games.
Labels:
composing,
film,
music production,
video games,
video interview
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