Showing posts with label Steve Schnor. Show all posts
Showing posts with label Steve Schnor. Show all posts

Wednesday, July 16, 2008

Steve Schur's Video Interview Pt. 6

Steve Schnur is the Worldwide Executive for EA Games. In this clip, Steve explains EA’s approach of placing new artists in their video games and allowing gamers to discover new music in this format. He also goes on to compare music in video games to the amount of new music discovery in radio and entertainment.

Tuesday, July 15, 2008

Steve Schur's Video Interview Pt. 5

Steve Schnur is the Worldwide Executive for EA Games. In this clip, Steve talks about how music functions in different video games and how that relates to what music is selected to be featured in particular games. He also speaks about discovering new artists for video games and EA’s work with songwriters in the industry.

Steve Schur's Video Interview Pt. 4

Steve Schnur is the Worldwide Executive for EA Games. In this clip, dissects the expansive amount of exposure an artist receives when their song is placed in an EA video game. Schnur goes into detail about how listening to music while playing a video game is unlike any other music interactive experience. EA makes a point to go 10 steps further and exposure their artists in an impressive variety of promotional outlets.

Monday, July 14, 2008

Steve Schnur's Video Interview Pt. 3 on EA Games

Steve Schnur is the Worldwide Executive for EA Games. EA is the #1 video game producer in the world and is the creator of popular game series such as Madden Football, Need for Speed, Harry Potter, and more. In this clip, Schnur explains his role at EA Games and how he deals with all of the music that goes into the games and his role in the marketing of the games.

Sunday, July 13, 2008

Video Interview with Steve Schnor, Worldwide Executive for EA Games Pt. 2

In this clip, Steve talks about the composers they pick to work on their games and how they treat musical rights in the video game world. He also discusses the exciting opportunities for composers to work with writing interactive scores in video games.